very poor weapon model

weapon model i made in blender use them if you like

Attachments

untitled.blend (1.88 MB)

The look pretty cool actually. To improve the you could:

  1. Make some textures.

  2. Check for faces which are inverted. Every face in blender has a direction, either in or out. Some of the guns have their surface directions facing in rather than out. I think it’s because of the shape of the barrels, being hollow and all. To fix this select the whole mesh and from the mesh menu select “recalculate normals”. This won’t fix every case so you’ll still have to find any inside out parts and “'flip normals” on them.

  3. Set smoothing for mesh faces. If you want some sharp edges you can use the edge split modifier.

  4. Use less polys. There are lots of tutorials on low poly modeling out here on the web, and you can also try baking normal textures to keep the high detail on a lower poly mesh.

Anyway, the concepts are great and they look nice already, just making suggestions on how to improve from the current situation.

They decimate nicely as well,

Thanks for sharing Javone.

Those are not poor, don’t sell yourself short. I wouldn’t even consider them low-poly. They look nice and I may use a couple.