I hope someone can help me, this is driving me mad…
Basically i can parent an armature or rigifiy metarig to models that i have created in Blender, using Blender native primitives, no problem. The mesh deforms and animates correctly.
The issue is coming when i try to do the same with a modified mesh that i have imported from makehuman. Once i align the rigify skeleton to the mesh, i am not getting the drop down selection to set automatic weights to the mesh after I select the skeleton, then the mesh then hit CTRL P that you would normally expect to see when parenting armatures to a model.
Instead, i am getting this -
So essentially, after selecting the skeleton then hitting shift and RMB over the mesh then hitting CTRL P it is giving me no option to assign the metarig to the makehuman mesh.
I noticed other people on a similar thread saying one solution is to go into edit mode and selecting all before trying, but that does nothing either.
Please help!