I’m very new to the amazing world of Blender, please be gentle
I hope nobody will hate me for my opinion but… I always hate UV mapping! and after saw how Ptex works it seems like the perfect way for me to texture fast for my future animation projects.
It’s fast, it’s a huge time consuming for people like myself who fight with UV for hours instead of enjoy the creation.
Don’t get me wrong, I actually enjoy the texturing (painting) process especially if it’s inside Blender and not moving to Photoshop. That’s what I liked about Blender most! that I can do almost everything inside one software, that’s amazing.
I wonder if there is a plugin or maybe there is already a way to use Ptex in Blender?
Thanks ahead and have a wonderful day!
Sorry about my bad English.
That said, it seems that OpenSubDiv supports Ptex natively :
OpenSubdiv is Pixar’s open source project to handle Subdivision Surface generation and drawing. In Blender this is currently handled by 1 thread only, and it needs to generate the subsurfed data first, before it can draw.
OpenSubdiv instead:
allows full threading, including use of GPU
creates and draws subsurfed "on the fly", so you don't need to generate/store data
has excellent crease support
has adaptive (screen space) subdivision
supports Ptex natively (non UV texture mapping)
, so we’ll have to wait for OpenSubDiv implementation in Blender (that’s going on since several months) is completed and maybe Ptex will really happen then
Thanks for the information!
I have no idea how it works since I’m very new to Blender but I should look for tutorials on this subject.
If it works as I think it is (like automatic unwrap on other software) it may always have problematic areas to paint, so it’s not 100% perfect all the time right? but I’m not sure… maybe it is perfect hehe