Wrectified not working correctly in 2.72b

video starts in 2.72B then I open 2.70

works fine in 2.70 but he won’t move in 2.72B…

any Ideas?

I turned on the armature visibility in the action armature, for some reason it’s not playing my actions at all…

tried deleting idle action (just a guess) that is not it.

hmm

That’s the downside to creating incredibly complex movement systems. They’ll most likely break in the next version.

I tested the walking ragdoll ( without any actions besides walk)

and it works fine, there is something about my rig’s modifications that the action is not playing.

walk, strafe, jump,

no action is playing even when at priority zero

and I don’t mean the ragdoll, the regular armature I use as the targets of the ragdoll is not moving.

this is not a complicated thing…

Armature -> play action…

Attachments

RiggedRagdoll (BPREditPhyscollideX).blend (1.02 MB)

Ok, I deleted every script, and action and sensor ect in the armature,

always----and-----action - does not work…

hrm…

First figure out if it’s a Blender related bug.
If it is, then send in a bug report.
If it’s not, do your best to fix it.

Otherwise, just keep using 2.70, it’s not a big deal.

Good luck!

well there has been new additions to blender right?

anything game engine related?

it seems to be something has changed with armatures from 2.7 - > 2.72b

I have tested your ragdoll demo with daily build:
2014-11-04 22:28 Hash 5e0e175

And does not see any errors (Player walk and idle, works normally)
Computer was:
Windows 7 64 bit, Nvidia

the ragdoll demo (uncomplicated) works fine,

it’s the full version that does not

https://drive.google.com/file/d/0B29hKf6-B52canB1UGxpNzlDWE0/view?usp=sharing - ~ 40 mb

(note all assets are mit 3.0 cc)

Name original contributor project Wrectified,

so, I reported, and it was closed, without really looking at it…

Bastien Montagne - said reload trusted,

I did, he still does not walk in 2.72b

he walks fine in 2.70…

I wish he would have taken a moment.

Game Development-wise it is probably a good Idea to stick with the same version, otherwise things like this can happen where you have to try and fit your whole game around the new version. Is it really worth upgrading to the latest version?

For further test, animations wont work any time as started. Seems timing errors…

Set ‘Restrict animation updates’ to off (There are some unsolved errors, with animation timing, that indroduced afte 2.71)

The changes are not too important in the 2.72, http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Game_Development, If I were you, I would not upgrade (if my files would not work).

Thanks!

restrict animation updates -> off

now it works fine!

I’ll double check on the “vanilla” version of the ragdoll.

It works :slight_smile: Good to known