Hi everyone,
I am working on a method for random terrain generation right now, the problem I have is that for some reason multiple trees are being spawned on each block, but as far as I can tell only one of each type of tree should be created on each tile. so 3 in total. Anyway I don’t really know how what is causing the problem, but if you don’t mind taking a look at my blend that would be a huge help. I am guessing it has something to do with multiple groundMakers being spawned so that when they are triggered multiple ground blocks are spawned. However I don’t know how to check this. I also don’t understand why the amount of trees spawned gets greater the more lag there is. My fast desktop kept the trees thinner for longer than my laptop. Sorry I know my the file is a bit messy. Please let me know if anyone has any ideas, I’m at a loss here.
procedual world creation test 9 different trees2.blend (1.04 MB)