Fractal deformations on instances ?

  1. Is it possible to use fractal deformations on instances where every instance gets a different shape ?
  2. How do i use instances without particles or parent objects ?

An instance is a datablock that is shared between objects that reference it. By it’s nature, it will always be the same shape and thus can not be unique. Use a unique datablock if you want unique objects. You can share/reuse a datablock and then apply a modifier to that object and achieve unique/modified versions of the shared datablock.

In your case you would need to locate a modifier that performs fractal deformations and apply it to each object that was referencing the instanced mesh. But modifiers are not instanceable so each object essentially becomes unique anyway.

  1. How do i use instances without particles or parent objects ?

You already are. The default cube is a single instance of the cube mesh.

Well that is to bad if not it could be used to create near infinite landscapes by bypassing the polygon limits of the opengl engine.

Well i obviously meant multiple instances, like create x amount in a basic 2d or 3d grid with an offset of x.

like create x amount in a basic 2d or 3d grid with an offset of x.

The array modifier will do that.

Yes i know but i am after the smaller polygon budget and performance.