Lightmap texture changing UV map used while in game.


The bed frame on the left has correct UV mapping of the LM in 3d view with GLSL. The right bed frame is the same bed frame, but in the game engine with GLSL. The LM texture is the second texture. It must be set to “Multiply” and not “Mix” or it will end up looking like the second bed frame. I put this up to help anyone with the problem. The reason it may be set to “Mix” instead of “Multiply” is to quickly test if the LM is setup right, as it is easier to see in “Mix” mode.