Blender Cycles: Any way to set up a glass window with a painted logo?

Can someone please explain, or direct me to information, on how to set up cycles for glass in a window that has a painted logo on it? I have a glass node set up, http://prntscr.com/50zb5l, with fresnel, transparent/glossy/glass bdsfs, but don’t know how to:

add my png, with alpha, of my logo (there is one right side up for front of glass, and one reversed for the back glass)

add a normal map to the glass to add a bit of bending

Thank you, in advance, for any assistance.

ele

I’d suggest using the alpha input from your image as an input to a mix shader between the glass and the paint. Use some UV mapping trickery to flip the mapping on the opposite sides.

Hi, Benjamin,

The image with the alpha would be the paint on the glass, so I’m not sure what you mean.

Thanks,
ele