"Pluton" apartment complex in Moscow

Hello all, houses are modeled in blender. rendered with cycles

cars - dosch3D cars, AXYZ people, trees - and bushes - sapling

Attachments




and links to Postimg for more images of the first variant
http://s18.postimg.org/wketcmk39/00001.jpg http://s18.postimg.org/nfb1wi62d/00002.jpg http://s18.postimg.org/72wet12d1/00003.jpg http://s18.postimg.org/y9nwkozsl/00004.jpg http://s18.postimg.org/qi76m4vn9/00005.jpg

and the second variant
http://s11.postimg.org/b7q1f9lvz/00001.jpg http://s11.postimg.org/vgdf0zl73/00002.jpg http://s11.postimg.org/8mkgrqwi7/00003.jpg http://s11.postimg.org/ke8c2jr4f/00004.jpg http://s11.postimg.org/8sy5uu5n3/00005.jpg http://s11.postimg.org/wets39yj3/00006.jpg http://s11.postimg.org/xaq9iq87j/00007.jpg

Very nice renders! but all the veichles and other objects are way out of scale, in the second image for example the bus is as tall as a man in the sidewalk, and the car is less than half the height of one of the entrance doors of the building, then in the third image the cars compared to the size of the bridge railing appears to be as tall as a man leg, even less.
May I ask you how you placed all the trees? :slight_smile:

all scale is nomal - perspective is architectural - that is why some stuff looks like out of scale, doors are 2.1 meters, people from 1.7 to 1.8, cars from 1.45 to 1.6 - all dimensions are real

Very good mini city XD

looks great-professional wrk,scene statistics,system and render time please.

The street appears to be 70 feet or 20 meters wide:no:. That is far to big. Some things are out of scale regardless of perspective. They are great renders but you have to acknowledge problems and learn from them for next time. It seems that the vehicles should be approx. 1.3 times bigger and the streets overall reduced in width while keeping the buildings and people the same. A typical 2 lane street is 25 feet or 7.5 meters wide each lane being half that width.

Looks good!

Pretty good, I think it needs a little bit of compositing :wink:

it is Russia, our streets are wide :slight_smile: you can check it with google maps, project is located here https://www.google.ru/maps/place/Сыромятническая+наб.,+Москва,+105120/@55.7533259,37.672006,18z/data=!4m2!3m1!1s0x46b54a9386e24e51:0xd7b76a27a6973878

@Remade,there is 94751646 faces in scene without instances - like trees, bushes etc, bc they are particles. rendertime is 1 hour and 45/55 mins (depends on frame) per image, image resolution was 3000*2000 pixels, images that are upwards scaled down, here is link to one of original size images.

http://postimg.org/image/u9tipaaih/

system is AMD FX 8350, 32 GB RAM

That is nice.

Nit picking thing. Tires of the Audi car on parking are flat or buried into asphalt. Pictures are very nice anyway, great job!

Unbelievable! Did you really model the building in Blender ? Really intersting project, could you tell us about your workflow ?

looks good, but why not slap a texture on those white buildings, it doesn’t have to look good, just not white, also things look a little too clean, maybe mix in a veroni texture that’s been reduced to a grey scale for the street and the building, not a lot of dirt mind you, but it’ll add . a gamma node in the compositor can be played with too, you might like the result…cheers

@caddboss, yes audi is a bit inserted in ground but it is a first gruop of many dupligroups and if i’ll move it up i’ll need to fiz all dupligroups too, i know that it is not good but it was a very “rush” project all 3 variants were done for 8 days, bc client was in a hurry.

@Anan, thank you for your interest to workflow, but if it will be interesting not for only you - i’ll make a tutorial about creating such environments fast. And yes all buildings were made in blender in 3 days for each variant.

@springwater, yep you’re totally right that scene needs mode details, i prefer gimp for postpro and i also ave a 3d modela of Moscow in OBJ with textures but i had no time for ambience - client was in a hurry.

easydream, that’s great!!

Three days for each varient for project this big is very fast. I was working in archvis years ago and still have no clue how to do it in Blender, even I want to at the moment.

I think your tutorial will be one of the best in blender archvis, efficient and done right.