I’m trying to achieve the following deformation:
I have a mesh “A” with a Shape Key from a mesh “B”, the mesh “B” is already rigged. I want to use the deformations of mesh “B”; but using “Join as Shapes” I get just the current state of the mesh “B”.
Is there a workaround or addon to have the mesh A always updated with the current deformation of the mesh B?
Thanks a lot!