I hope this is the right place for this.
So I’m relatively new to 3D Modelling, and the one thing that has always confused me on how to do the workflow for is lighting and baking. I’ve got this project I’ve been working on for the past few days, and I have a partner who will be doing the texturing side of things, and I’ve been attempting to create a tidy UV for them to use as well as a smooth looking AO. My only problem is, I’m not sure if I should be rendering the AO from a subsurf modifier or not, of if theres an easier way to do it without the AO showing the facets. I’m attempting at keeping the poly count low for this. I hope this all makes sense.
This is the AO I’ve gotten so far having used but not applied a subsurf modifier of two.
This is it without the modifier. I’m not sure if there’s another way to do this, or if I’m simply doing something wrong. Any help or tips would be greatly appreciated.