Earlier this year, the guys at Maxon unveiled their new version of C4D with what was touted as a completely new material system.
At first glance, in my opinion as I was reading about it, it seemed like the company was really straining to avoid the idea of adding a node-based material builder while making the system more flexible, turns out they are now learning that the hard way from some of their users.
So it seems like they decided to try to use a legacy styled material panel system for a material paradigm that tends to work best in the form of a node tree (and on top of that try to make it have the same amount of possibility while keeping all of the legacy render technologies intact), no wonder they’re starting to see more users thinking it is a mess, and to compound that there’s the odd report of it making renders a lot slower as well.
In my opinion, I personally would be less likely to ever get C4D now because of the lengths they’re going to not at least have an option for node materials. So what are your thoughts, can a node system’s job be condensed to a legacy interface design, should it, is it possible to do it right?