Photorealistic blender gi integration in still image.

Thi is a test of a new tecnique by PLopezproductions for integrate 3d geometry in a still image scene . For this , i import the image into blender as a background image , then i reconstruct the geometry of the scene and texture it . The last step is doing the geometry invisible at camera and export only the monkey. Finally i compose it. Sorry for my bad english :slight_smile: