Circulation

Hi guys. My name is Peter. I would like to show you some WIP screenshots from game called Circulation.
Me and my brother Andrew working on this project in UDK.

I working on assets (modelling, texturing) while Andrew work in engine on environments, materials and lighting.
All modelling was done in Blender. Texturing done in Photoshop and nDo2.

This game is about exploring and puzzle solving. Game genre is 2.5D metroidvania platformer with puzzle elements. Game setting is unrerground sci-fi facility.

Please note that there are mostly modular assets on these shots. Props will be added in the future.

http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc68e4b0bb5030b2ae8d/1414253678205/Screenshot_01.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc77e4b0bb5030b2aea7/1414253690608/Screenshot_02.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc78e4b0d4afb02474da/1414253696556/Screenshot_03.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc7ee4b0bb5030b2aeb6/1414253700637/Screenshot_04.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc91e4b0d4afb0247503/1414253719337/Screenshot_05.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc87e4b0bb5030b2aec4/1414253707011/Screenshot_06.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc99e4b0bb5030b2aed6/1414253724589/Screenshot_07.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bccabe4b0d4afb024752a/1414253743787/Screenshot_08.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcca4e4b0bb5030b2aeea/1414253735602/Screenshot_09.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bccb3e4b0bb5030b2af0a/1414253751269/Screenshot_10.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bccb6e4b0d4afb024754b/1414253753194/Screenshot_11.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc48e4b0d4afb0247459/1414253643001/Screenshot_12.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc49e4b0bb5030b2ae4b/1414253643898/Screenshot_13.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc4de4b0d4afb0247463/1414253649911/Screenshot_14.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc53e4b0bb5030b2ae56/1414253658077/Screenshot_15.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc53e4b0d4afb024746c/1414253659766/Screenshot_16.png?format=1500w

This is view from far distance (just to show the scale)
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc5ce4b0d4afb0247484/1414253662498/Global_01.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc68e4b0d4afb02474ad/1414253677210/Global_05.png?format=1500w

Here I want to show you some color variations (shots taken from light mode view)
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc59e4b0bb5030b2ae72/1414253660001/Global_02.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544bcc62e4b0bb5030b2ae7d/1414253669937/Global_03.png?format=1500w

Thanks for watching!
I would greatly appreciate some comments and feedback.

You can see more on Circulation website.

Today I made a few new rooms. I tried new way of build them. So now it not just single rooms, now it may be several layers of rooms. In this case we have one big room which you may see from different places. It reduce claustrophobic feeling when you have windows and big spaces and make environments a little more intresting.

Here you can see big room with pipes
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf69be4b043057fad98ed/1414330017367/1.png?format=1500w

This room is slightly left from previous, you can see big room from here.
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf69ce4b016cfe4b14616/1414330016067/2.png?format=1500w

This room is next to previous to the left. It has several floors and interesting form I think. You can still see big room from here.
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf691e4b016cfe4b14607/1414330004753/3.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf694e4b043057fad98e4/1414330008282/4.png?format=1500w
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf694e4b016cfe4b14609/1414330007632/5.png?format=1500w

This is another wip room unrelated to previos ones.
http://static.squarespace.com/static/535f11e5e4b0a4907f978c3a/544bcc32e4b0bb5030b2ae2a/544cf698e4b016cfe4b1460f/1414330014771/7.png?format=1500w

Hello everyone, my name is Andrew and i am environment and sound artist @ Warp Games. For a start i just wanna explain general things about environment choices. If you fell interested, join our website’s developer blog where i post stuff related to development with more details at http://www.thewarpgames.com/developer-blog/.
So, as an environment artist i never really liked Lightmass since it became available in UDK release back in the 2010 or something. The Lightmass lights feel just more washed out and blended together so much indoor. So i like doing lights more old-fashioned way. With hundreds of lights as a downside but i feel like i have more control of the result instead and ability to make things look how i want it to look.
With that said, please ask some questions, leave a feedback and i will gladly answer to you. Thanks!

These pictures are stunning! nice work! Do you have pictures of it in the early stages? Modelling, texturing etc. I only ask because I’m new and whilst these are motivation themselves, seeing the early stages of each bit gives real insight as to how it all works before its put together.

Two guys did this?! Great job! Looks stunning. :slight_smile:

Thanks guys!

I’ll look for it. Maybe I will find pirtures of early stages.

This screenshot was taken in early prototyping stages. Here I test jump mechanics and tweaking jump variables such as height, length, speed, etc.