Mountain Town, wip


Its a start, I spent the past couple days bashing procedural textures and math nodes together and rendering them out till I found something that exports nicely to the displacement modifier. I did have quite a bit of fun playing with true displacement. But I intend to take all of this, Texture it out a few more times with procedural. then bake normal map so i can lower the resolution of this somewhat.
Now to start on the houses and stuff.

I’ve been using the ANT Landscape to find some good ground. This is really quite dramatic! I look forward to seeing the procedural textures you come up with after you lighten the number of faces.

It looks good would you mind sharing the scene ?