I am working on making a tank game in BGE but there are a few areas of the ground where i made hills and the tank will go through that part of the mesh as if it were set to no collision
Hello
Bad “Collision bounds” shape/object, maybe?
Better post a .blend, please?
Bye
The best way to avoid this is to triangulate the terrain mesh or use the triangulate modifier.
Quad-based meshes can give some penetration issues otherwise where the faces are bent.