I decided that it’s about time that I start a sketchbook. I’ve made a lot of little animations and stills that haven’t been posted anywhere, mostly just because I never really finish them.
So I’ll be collecting some of my older works here (the ones that I can still look at). And I’ll post some of the little tests, and unfinished animations.
To start everything off, I’ll put in my Bigger on the Inside animation that I did a month or two ago.
It definitely needs some improvement. I’m going to be completely redoing it, because I’m not happy with the materials.
Now, one more, this is a little particle effect I did using Jacques Lucke’s Animation Nodes:
I have a few more little things that will make it here in the next few days.
@Danny1400
It took me two or three hours. I wasn’t timing it so I could easily be off by an hour of so. For me it’s huge, it actually looks somewhat human! Big thanks to Doris’ planes of the face tutorial on sculpt cookie and Kent Trammel’s planes of the face blender cookie post. Without those, that sculpt would look like all my other sculpts (There were probably about ten before this one), that had completely messed up proportions.
I think I’m going to call it quits for today on this. I might come back to it tomorrow.
After I finish the retopology and I bring back some detail with a multi-res modifier, I’m going to try and see what happens when I bring it into my fracture modifier build :evilgrin:
I come to you with a project that started from the sample of Andrew Price’s grass essentials pack. I started playing around with it, then I decided to try making the red “gallifreyan” grass. I then took the tree sample and made the leaves silver. That led me to make this:
I agree, and yet I think there’s something to be salvaged there. I wonder if you took the brown and made it more rust like, or if you could throw it off center a bit to get a nugget of that golden ratio. Or more cities!
I have no idea what I’m doing myself, but I think this has some potential.
Fyi my username on cgcookie is jamesbaxter - so I think we’ve been in the same threads