When I set image to world texture with GLOBAL coordinates + enable “Environmental Lightning” in world properties panel as “Sky Texture”, than this texture is projected from top view also on all objects in a scene, even they have no material.
Texture is placed on global coordinates = zero, size of two units (like default plane).
https://dl.dropboxusercontent.com/u/55113627/>%20Blender/test-World-Image-GLOBAL.blend
Wiki has no more info, and blender tip says “…useful for interior mist” how does this works?
Thanks for help.