Greetings all:
I am working on something where I have a bunch of interlaced torus objects and they all have rigidbodies, but when I animate, they come apart in some places after coming in contact with the passive rigidbody I am trying to fit them to. The tori do not intersect at all in frame 1. I have found that triangulating the meshes and using the “Mesh” shape for the rigidbodies has given me the best results so far.
Here are some pictures to hopefully show what I am getting:
Here is “Frame 1”.
Frame 28 - BLAM! rings are everywhere!
Here are the rigidbodies that I have set up thus far. Torus Rigid Body is on the Left; Passive Rigid Body for the form I am trying to shape to on the right.
Maybe there is a better way to accomplish my goal but I think this should be doable.
Thanks for your help!