Convert Modifier Animation to Vertex Animation

Hi,

I have created a loopable ocean simulation using 2 ocean modifiers. Now i want to export that animation to use it in Unity, but i dont know how. I know that unity does not support blender modifiers, so i wanted to apply them somehow and bake them as keyframes so i can export the animation then. Does anyone know a way of doing that? I could really use some help xD

Benjamin

Does this help?

Thanks for your reply. I was thinking of just applying the ocean modifiers somehow so for the final result i have 1 mesh that is animated. If nothing else works, i will do it that way.