any detailed tutorials on using Blender and ZBrush?

Just wondering if there was a detailed guide to using ZBrush with Blender. Can I create a low poly model and being it into ZBrush and detail it and bring the higher res mesh back into Blender? I haven’t been successful doing this so far. I can get the model into ZBrush but when I go to GOB to being it back into Blender it just shows my original low poly mesh.

I need some help with this process.

thanks for any pointers on this.

Here’s a decent overview of using GoB: http://cgcookie.com/blender/2013/06/03/using-gob-zbrush-applink-blender/

The exact workflow of moving between ZB and your regular 3D app is a bit of personal preference. Personally, I like using multi-map exporter to pack up and send back the finished low-poly model+disp/normal maps. I don’t like how GoZ always stores my maps in its cache, and I feel MM exporter gives me more control over which pieces get updated.

At highest subdivision export as .obj, import .obj into blender. If you also want to transfer polypaint export as .wrml file using the 3d print exporter plugin

Thank you both for the help. Very much appreciated.