parent object to another object but dont copy rotation?

Hey, if i wanna make a map in a game that is just too huge for the sun lamps Frustum Size, then i figured i need the lamp to follow the player. but when the player rotate then the sun lamp is also rotating and the shadows are rotating as well.

Is it possitble to parent the sun to the object without having it rotate.

I tried the seek logic brick, but then the sun sometimes gets to close to my character as he walks up hills and stuff.

Is it possible to copy location and not rotation in some way?

Ty! :smiley:

Use vertex parent (with a single vertex)

sounds like a plan, ill check it out when i come home
ty! :smiley: