Hey everyone,
I’m really happy to present you my warrior model. It’s a lowpoly model that should also work for games (It won’t be animated or really used, it’s just to learn the worklow). I would be really happy to get some feedback. I would also be happy ti get some advices how you would continoue with coloring and texturing this model? Currently I feel a bit lost with all the possibilitys you have to do this and I’m struggeling with my inexperience in this area…
One example how do you create/genereate your Specularmaps?
Short Workflow summary:
- I draw some silhouettes to get an idea how the character could look like
- I made the blueprints
- I blocked out the model with Blender
- Sculping with Sketchfab, later I totaly overworked that with zBrush
- Retopology with Blender
- Make the UVs
- Baking of ambience Oclusion and Normalmaps
Next steps:
- Textures + Specular Map
- Create Weapons
- Create the Setting
- Light and Rendering
hard facts:
- 8600 Quads
- 1024x1024 NormalMap (armor)
- 1024x1024 NormalMap (body)
Highpoly (zBrush)
LowPoly(Blender)