Hello everyone!
Didn’t find such thing anywhere and decided to make it myself. A cycles node for assigning shaders by color ID (something like multi-material blend in substance designer). Hope it will be useful for anyone else.
instruction:
- Save file to your computer
- In blender click file-Append
- Search the file.
- In folder NodeTree open “shader_by_color”
- Connections are simple. tolerance defines how strict color correspondence should be.
This node is for 5 materials. If you need more, you can modify the node easily. Maybe i’ll write a proper script later with a counter.
multishader.blend (573 KB)