Curved shape onto another curved shape?

Hey there I’m trying to put my brake light onto my cartoon car, but don’t want it to interfere too much with the nice shape I already have on the car wheel guard.


Do I just add more geometry to the wheel guard or does anyone else have some helpful suggestions?

Thanks in advance.

you have created some big n-gons that will not subsurface well. why not make the light a separate piece?

Yeah I’ve kept them big to have nice big curves, so you reckon just add more geometry?

And this is for a 3d print so need it joined on.

are you going to subsurface it?

yeah i am @Modron

if you are subsurfacing it, you should avoid using n-gons. i guess you will want to add more geometry.
(edit) maybe something like this:

What Modron said and also if you’re going to subsurf it then I’m sure you can get away with far fewer polygons in the taillight.

Thanks guys,

I tried your way Modron, but seems less geometry was the way to go, so thanks all…