Doing Textures by means of Materials Question, and a NURBS question.

I am using Blender 2.72, and am finding applying textures a little confusing.
I have pi menus enabled and working.

I can’t find where you go to generate a Texture index, since I can’t find the “Link and Materials”
Sub Menu. I have started by creating myself a new Material, to correspond to my face, and have given that
a pass index of 1.

I can’t find the “Links and PipeLine” area.

-For my surface, how do I set up a Material for a face, have that take
a Texture, and have it all work for rendering?

The tutorials are for previous versions of Blender, and I don’t know
what I have to do to have everything linked and allocated as required.

-I can construct an internally curved surface by going <add NURBS Surface>,
and constructing everything from connections of those. But I can’t get Blender
to auto fill a curved Nurbs surface (in 3D and not flat 2D) say,
within a cyclic Bezier curve loop. Without working from a Nurbs Surface object,
and by use of filling, is there an auto way to do this
?

-If not, is it on the way? Or in one of the free add ons?