nice little 3rd person Rig

nice little 3rd person Rig

Wrectified Asset- Kevin Corrigan - Forcelean.py - manipulates X and Z values of object

MoveWith - uses object target position and orientation for camera controls, than offsets using mouse controls

Attachments

3rdPersonMouseAimCameraRig.blend (579 KB)

I was looking for something like this.Thankyou bluePrintRandom and kevin.

Demo looks awesome! Forcelean.py is interesting.

How exactly would you apply this to a character

I have better examples now, Control rig epsilon you just parent to your rig, I can make a video tomorrow sometime,

Edit : video as promised

Attachments

ControlRigEpsilon.blend (647 KB)

Do you need a video on setting up the arm to aim?

Gun to parent to bone with relative bone parent?

let me know if there are any steps you need that are not pictured here?

Epsilon = script that plays animations based on a list, generated by positive sensors.

I have Epsilon in the players bounds, and then drag across connections from the bounds to the armature,

these connections are linked to actions labeled, Forward, Left, Right, Jump etc

So, make your own armature,

make Actions, (the animations name is not important just it’s actuator)

Link up, and your ready to go,

in this video(uploading now) , I duplicate the actor, connect across , then delete the old actor, you could instead use your own,

Could you adapt this rig to npc’s?So that there walk animation plays only when their cube moves and they can look at the player.

Could you adapt this to npc’s so that they can play a walk animation when they’re cube is moving. And also make it so they will be able look at the player.When they see the player.

yeah, you just need something like

near (every 60) player------------and-------------Property Looking =60

if Looking min:1 max:60----------python (move head Ik target)------add -1 to Looking

so if the player moves away, it stops looking at him,

as far as playing animations when moving, the forward sensor could be replaced with a property set by python

like own['Xvelocity]=own.localLinearVelocity.x

always--------------python(set Yvelocity)

Forward sensor=
if YVelocity Min:.5 max:9999-------

etc,

Would you like help doing this?

Just get your armature ready, and I will help riggem :smiley:

Here is the animated model i made with makehuman and blender 2.72.Now you can do your thing.

this rig is using bpy / drivers, Its new to me,

second this is very high poly,

third, you have bad normals etc, (the mouth shows through the lips)

I can rig it now, but it would be a waste, as it still needs a lot of work,

get the make human game rig?


How would i export the game rig?
I just put it on game rig and then export.

Here is a low poly model without animation did in blender and makehuman.It has the game rig.
http://www.pasteall.org/blend/33550

First off here is the same rig, with IK handles added,

noted that they track a bone I added for each limb,

you can bind these to other objects using ->copy location

http://www.pasteall.org/blend/33553

I won’t have time to complete this for a little bit, but you sahould check this over, also your coat has bad weights painted

Sorry but i thought that was the game rig.I could not export the game rig.I tried it would not let me do it.

How would you setup the arm kinda like in the first video except with a different model because the other video was kind of messy?

After the BGMC I will do a rig, start to finish ok?

one tutorial,

Cool thanks