UV/Image Editor's annoying keyboard shortcut overwrites your images without prompting

If you’re used to using [Alt S] in 3D View’s mesh Edit Mode to “Shrink/Fatten” your geometry, do not try that when nudging the verts on your UV map or you will end up saving over your texture image without any prompt.
If you do any UV mapping you might want to go reassign that shortcut right now. Just sayin’. :eyebrowlift:

It happened to me, but luckily the image hadn’t been changed and was just a solid color, nothing important.
But there is potential for bad things here.

Devs, if you’re reading: Please use prompt pop-ups for any operations that overwrite external files as this cannot be undone. And please take into account conventions a little more. Would like to see more shortcut consistency between editors. Generally would like for conventions flow from most-used to least-used, in other words if it works in the 3D view it’s reasonable to expect users to try it in the others, but not necessarily the other way around.