Here is a quick demo of the basic movement, animations and most importantly/painstaking aspect to create thus far in my game project: The random loot and inventory systems.
These systems are 100% original and were created and are housed completely within the BGE. In this test I also show the equipping system, checking to see if the item equipment add/removes the equipped object to/from the player at the appropriate times.
Thank you! This game will be a wilderness survival RPG, so for a large portion of the game, the player will be using melee weapons. I only have one item set up - the hunting knife shown in the video - there will eventually be some ranged weapons at higher levels and I plan on having the projectiles inherit certain properties from the gun - likely just damage and projectile speed at first. That weapons system you described sounds very cool and I’d love to see it if you have any videos/screenshots of it in action.
I’m going to seriously recommend changing the name of your anti-gravity weapon, or at least spelling it differently in your icon. It can EASILY be misconstrued as “anti-gay” and that’ll wreck your game’s public perception.
Hey this game is also looking awesome, in the recent video, was that a laser emitting from the gun? kind of like an infer red laser sighting? if so how did you make it! im interested in creating something like that for a boxing arena laser show in the game im building!!!