Solidify - subdivide rim?

Why doesn’t the solidify modifier have an option to add loops circling the rim? (Like the “loops” option on Zbrush’s panel loops function). I know there’s the outer crease option which gives similar results, but sometimes it requires more subdivisions than you’d need otherwise. Also, it doesn’t transfer to other apps, which can be problematic.

Does anyone know of a good alternate solution? I suppose on my current model I COULD apply the modifier and cut the rim by hand, but it’s a clumsy solution that isn’t very general.

(also, devs, if you’re reading this, can we please have a rim loops option?)

This is a feature, we should have.
Agreed +1

Add a second material to the object, set this material to be the rim material in the modifier settings, apply the modifier, select rim material and inset. you could also select the base material and inset than as well