Made this in a couple of hours last night, rendered it over night. I used Andrew Price’s fluid sim tutorial because I didn’t know how to do the water. The globe is a sphere that I subdivided a ton of times, added a displacement modifier, then I added another sphere, subdivided it a whole lot, and used the shrinkwrap modifier to retopo, then I cut the hole out for the top, cut a hole for the base, solidify modifier, made the base, and done!