Texturing and 3D Filling Questions.

I am using Blender 2.72, and am finding applying textures a little confusing.

-I can construct an internally curved surface by going <add NURBS Surface>,
and constructing everything from connections of those. But I can’t get Blender
to auto fill a curved Nurbs surface (in 3D and not flat 2D) say,
within a cyclic Bezier curve loop. Without working from a Nurbs Surface object,
and by use of filling, is there an auto way to do this?

-If not, is it on the way? Or in one of the free add ons?

You’re missing assigning texture image to the UV coordinates (you would need to create).
Filling and all that - see previous thread.

Can someone please reply to my dynamic fill and construction oriented question here?

Can someone please reply to my dynamic fill and construction oriented question here?

Attachments

experiment.blend (605 KB)

You’re using the wrong curve type. You’d need NURBS surface curves from Shift-A > Surface > NURBS curve, not NURBS curves from Shift-A > Curve > NURBS curve. Also the number of control points needs to be consistent.

Or convert the curves to mesh and use Loft from the Loop Tools (also make sure that the numbers of vertices match for nicer geometry).

Mind you, though, that everything NURBS is highly rudimentary in Blender - that’s not what it was made for.

-I know that I go <<shift> + <a>> to add a SurfCurve.
How do I get the (non-primitive) button to do this
from the <t> area?

-If I have added 2 SurfCurves, what do I keyboard press to get a Nurbs Surface
auto constructed between the two of them, with a surface peak
in the 3rd dimension inferred from the height difference between my 2 SurfCurves?

-Is there a way to convert a Nurbs Curbe to a SurfCurve?

AFAIK there is no button for surface curves in the tool shelf: That function is so rarely used that a button would imho be a waste of menu space. What’s wrong with Shift-A?

Select the surface curves. Ctrl-J to join. Tab into Edit mode. A to select all. F to create surface.
No idea what you’re talking about with that “surface peak” in the “3rd dimension”… Show us what you want to achieve.

AFAIK no.

Look through the camera to see what I am aiming to do.

-I want to have one Nurbs Surface auto generated using these
two Nurbs Curves for it’s two opposite edges.

I want this so that the resulting surface has curvature through the z
height dimension as a continuous curve.

I wish to use this approach as a way of creating various ripple surfaces,
starting from surface curves as a method of construction,
in stead of just placing nurbs surfaces as I do already.

?

Attachments

experiment.blend (596 KB)

When I do must curvature surfacing working, I just addd NURBS Surfaces,
like the one on the right, and using <tab> and use the handles to create my shapes.
I just link them together at the edges, create some surface phenomena,
and scale the whole thing to achieve detailing.

-If I have a loop, producing by using a Bezier Curve, selected,
what can I do to get Blender to auto-calculate one NURBS Surface
to fill it in (not flat), with some curvature peak, to create one surface
which has curvature running through all three dimensions? Or am I stuck
arranging NURBS Surfaces?

Attachments

surface-example.blend (603 KB)