How can I make the direction of hair go strictly outward/normal from the face it is on?
Below is a quick image showing that the hair is mostly perpendicular in the center of the tube, then “lies down” towards the ends. How can I make the hair be completely perpendicular everywhere?
You don’t show us any of your hair settings or object properties !
First thing I’d do is check your particle settings are correct, then apply any scale and rotation your emitter object may have (Ctrl+A in object mode)
Here is some more information pertaining to my actual scene. I managed to fix my normals problem, but now my hair is clumping in a bad way. Here is an example render: