Hello. I’m struggeling with it for weeks… Why is the glass shader that awfull? In real-life you just can see trough it, but in blender (cycles) it looks like there is water behind it like a aquarium. How i can get this right? A while ago everything was ok. But since the 2.72 update everything with a glass material sucks… Here are some images where you can and must see there is something wrong
Please guys… can you tell me whats happening? I dont only have this problem in the blend file from image 2 and 3, but in every new blend i create (For example, image 1)
I added a link to my last post with a shader node example. In general I would stay away from refractive shaders for any “architectural” glass (windows, etc.). The refractive effect of a window pane is negligible anyway and a flat plane as window with a glossy/transparent mix material will imho resolve faster with less firefly issues.
WONDERFUL thanks for al your reply’s!! I added a soldify to my glass planes and it works!!! I’m very happy (as you can see ) I will also keep the mix of glossy and tran. in mind, but soldify fixed the problem already… Thanks to you all.