material texture problem in glsl mode

hi there,im using 2.72a

i wanted to set my object material with texture, so i set the coordinate as UV in texture mapping panel…

i applied a texture with normal enabled, and the alpha blend set to opaque.

i then set the shading to glsl mode…

the materials works just fine until i started the game. the texture and normal effects were gone. its pretty straight forward to do this in 2.49b but i got the result as shown in right pic, the dark green color seems to be part of the camoflauge particular pixels… wonder if any extra steps needed?


To use images on objects now, you have to put them on textures and assign those textures to a material. I know, it’s a stupid little extra step compared to 2.49b but it’s what you’ve gotta do.

isnt blender atomatically assign the textures data to material data? besides i’ve checked the texture data was linked inside the matrial data under the cube object in outliner properties…

or i might not understand what your trying to say… a lil specific wud be great. thx!