as you can see in the picture…i applied boolean modifier…i wanna make a hole on the cube using cylinder…
but it became like that…
i already tried all 3 options…union, difference, intersect…
help me…
as you can see in the picture…i applied boolean modifier…i wanna make a hole on the cube using cylinder…
but it became like that…
i already tried all 3 options…union, difference, intersect…
help me…
i already tried all 3 options…union, difference, intersect…
Sure you didn’t see anything different ? Please Supply your blend file
After boolean difference, delete cylinder or restric its render view.
If you want to cut a hole you need a mesh that matches the geometry of the hole. The ends of the cylinder should be open and the normals should be facing the inside of the hole. A closed cylinder with normals facing outward would not be a hole, it would be a peg.
And .blend file confirms it. Boolean behaves like it does because of inverted normals.
Bottom viewport:
result without a boolean
yoi_ja12.blend (88 KB)