Hello, I have created a scene (not done yet) with a car, but I have a problem: Behind the glass there is no good dof. I’m doing this with a defocus node in the compositor. It’s a bit hard to explain, so I have 2 images: (the camera’s focus is on the empty.)
Post DOF using the compositor and z depth fails with transparent objects because z depth is generated by surface info not material info. Try using a mist pass instead.
thanks for your help, but there is 1 problem:
I can’t let the camera focus on the empty anymore when I use the mist pass. Isn’t there a other way to do this?
[ATTACH=CONFIG]339402[/ATTACH]well, Instead of the z pass, I inserted the mist-pass. But as you can see, it’s horrible… I have no idea how to do this, isn’t there a way to fix this? How did other people this? There are no more people who have problems with this?
Hey, I was with the same problem with a character with glasses. The way I found to solve this is going the Render layers tab, inside of the panel Passe, there is a slider Alpha Threshold, I set to zero and it’s works for me. The ID Mask also looks better now too.