view dependent subdivision

being new to blender, i was wondering if there is any method to create view dependent displacement. meaning subdividing only polygons close to the camera, to get higher detail in their displacement… how would you achive that? any suggestions are welcome. i’d mainly use it for landscape rendering, to get more detail to the surface, when camera gets close.

Like some kind of QoD but for displacement, thats a good idea. I dont know how to do that though, or if it’s even possible :frowning: