Hello, i’m going through a difficulty with my armatures.
I use makehuman’s vanilla armature.
I begin by keyframing the whole character in the first frame, then i jump to a further frame, rotate the bone (using G key) and keyframe it using rotate. Then i check my initial pose and it is OK.
But after doing the same for a few more bones, my initial pose gets affected from my changes in other frames (as if i rotated and keyframed them together.).
The file shows the step just after the mishap.
Attachments
rigmischief.blend (1.1 MB)