Modeler, Texturer, and Concept Artists Needed (Science Fiction)

Hello,

I’m working on making a simple game that can switch between first person and third person. It’s just a collaborative personal project for now. Right now, I made a UI and will program the UI part to work using Xml(for future usage). I would love feedback on resources I can use to help me. So far, I have one game programming and other resources.

Open to ideas to create a Star Trek based but Mass Effect and Destiny scale exploration type game for now. (Single player for potential for networking) Urho3d has networking and multithreading ability with multiplatform support.

I am looking for any modeler, textuerer, are concept artist to help and/or python progammer to update the conversion tools from Blender2Urho3d. Any C/C++ programmer will help.

Additions are made by availability, time, complexity, and commitment. The video log is a series showing the extent of what’s been commited in coding and content creation.

Latest Video


Video Thread
https://www.youtube.com/watch?v=2SHZ…mkUu1RBgSZA_N7

Current Pipeline
Blender 2.71
Makehuman Alpha
Core: Urho3D 1.31
Core: C++ CodeBlocks
GDB (GNU Debugger)

Official Page

Blogspot
http://cgprojectsfx.wordpress.com - Vivienne Anthony (Programming/Content Creation)

Updates

  1. Added physics of Urho3D(Bullet) including collisions - Completed
  2. Refined some textures and better utilized the Blender to Urho3D exporter - Completed
  3. Added jump, turn left and right, back and forward movement - Completed
  4. Added two camera modes first person and fly mode. - Completed
  5. Cleaned up some code - Work In Progress - Forever
  6. Created rudimentary game state - Completed
  7. Transfered account, character, hud, and file scene loading to xml - Saving and Loading - Completed
  8. Added a player alliance base structure - Completed
  9. Added abasic player structure - Completed
  10. Add basic character creation, chooser, and scene loader with character - Completed
  11. A lot more!

To-Do

  1. Add dynamic UI HUD interface in player mode.
  2. Save input from the user
  3. Improve terrain texture
  4. Optimize better character movement.
  5. Impove character collision bounds - WIP - Created functional code and testing. - Completed
  6. Creating Perling(Procedual terrain system - WIP) - Currently working on.
  7. Add UI interface (UI graphics in placed - WIP) - Currently working on.
  8. Improve character creation (https://www.youtube.com/watch?v=Lt2eZrIZnl4 and https://www.youtube.com/watch?v=1p4f__DJ31g)
  9. Complete procedual terrain rules based on procedural terrain rules - (http://guardianlv.com/2014/09/no-mans-sky-a-procedurally-generated-sony-ps4-adventure/)
  10. Add completed ground map based on procedural.
  11. Add completed hanger/ship map.
  12. Add attachment points to character.
  13. Add object interaction system.
  14. Add skill and experience system and rudimentary trait system.
  15. Improve graphics.
  16. Add some kind of animation record system.
  17. Add more character modifications such as skin and editing.

If anyone can help that will be great either programming c++, Blender utilization, or simple content. If you are a Star Trek fan some of the icons seem familiar so I’m open to any help in resources. I already have a library of props and stuff for scenes etc.

I would love to use as much Blender resources into this game.

Urho3D Blog
http://urho3d.prophpbb.com/topic241.html

Vivienne
[email protected]