Hello,
I’m working on making a simple game that can switch between first person and third person. It’s just a collaborative personal project for now. Right now, I made a UI and will program the UI part to work using Xml(for future usage). I would love feedback on resources I can use to help me. So far, I have one game programming and other resources.
Open to ideas to create a Star Trek based but Mass Effect and Destiny scale exploration type game for now. (Single player for potential for networking) Urho3d has networking and multithreading ability with multiplatform support.
I am looking for any modeler, textuerer, are concept artist to help and/or python progammer to update the conversion tools from Blender2Urho3d. Any C/C++ programmer will help.
Additions are made by availability, time, complexity, and commitment. The video log is a series showing the extent of what’s been commited in coding and content creation.
Latest Video
Video Thread
https://www.youtube.com/watch?v=2SHZ…mkUu1RBgSZA_N7
Current Pipeline
Blender 2.71
Makehuman Alpha
Core: Urho3D 1.31
Core: C++ CodeBlocks
GDB (GNU Debugger)
Official Page
Blogspot
http://cgprojectsfx.wordpress.com - Vivienne Anthony (Programming/Content Creation)
Updates
- Added physics of Urho3D(Bullet) including collisions - Completed
- Refined some textures and better utilized the Blender to Urho3D exporter - Completed
- Added jump, turn left and right, back and forward movement - Completed
- Added two camera modes first person and fly mode. - Completed
- Cleaned up some code - Work In Progress - Forever
- Created rudimentary game state - Completed
- Transfered account, character, hud, and file scene loading to xml - Saving and Loading - Completed
- Added a player alliance base structure - Completed
- Added abasic player structure - Completed
- Add basic character creation, chooser, and scene loader with character - Completed
- A lot more!
To-Do
- Add dynamic UI HUD interface in player mode.
- Save input from the user
- Improve terrain texture
- Optimize better character movement.
- Impove character collision bounds - WIP - Created functional code and testing. - Completed
- Creating Perling(Procedual terrain system - WIP) - Currently working on.
- Add UI interface (UI graphics in placed - WIP) - Currently working on.
- Improve character creation (https://www.youtube.com/watch?v=Lt2eZrIZnl4 and https://www.youtube.com/watch?v=1p4f__DJ31g)
- Complete procedual terrain rules based on procedural terrain rules - (http://guardianlv.com/2014/09/no-mans-sky-a-procedurally-generated-sony-ps4-adventure/)
- Add completed ground map based on procedural.
- Add completed hanger/ship map.
- Add attachment points to character.
- Add object interaction system.
- Add skill and experience system and rudimentary trait system.
- Improve graphics.
- Add some kind of animation record system.
- Add more character modifications such as skin and editing.
If anyone can help that will be great either programming c++, Blender utilization, or simple content. If you are a Star Trek fan some of the icons seem familiar so I’m open to any help in resources. I already have a library of props and stuff for scenes etc.
I would love to use as much Blender resources into this game.
Urho3D Blog
http://urho3d.prophpbb.com/topic241.html
Vivienne
[email protected]