Fantastic work, Pierrick! Your final character looks terrific, and I see you found a solution to create the strings of saliva in the mouth. I love the materials and lighting, and the atmospheric smoke really finishes off the image nicely. Outstanding work, I look forward to seeing your reel!
I wish to see a little more GI lighting, a little warm tones on shadows, some SSS, just a little more if there is any, etc etc
What I’m saying now…
Excellent work, amazing.
my *5
Hi Michalis, thanck you so much for your comment.
there is currently no sss as I wanted to render my animation on gpu (lots of frames :D)
you know, I need to find a project where I need to do the ultimate character shader. Organic shaders are so tricky to masterise.
On this one I had a strong texture that save appearance and I’ve focused on animation and muscular stuff.
as allways I was so impatient to call it done.
Kudos for the animation really nice IMHO. But, another whatever that is. You know I’m not to sure the 18 to 24 demographic hasn’t tired of 27 car wreaks and 12 explosions in the first reel. Not to mention the transformers and all that.
But, you are no doubt a talented dude. The work is just outstanding. Maybe just rethink the subject matter. With your talent who knows what could appear.
The animation work is really excellent as is the all the character model/render. The camera animation in the preview is a bit lacking and you break the 180deg rule a few times, as well as cut short/long a few shots. If you want a good recent guide take a look at the last TMNT movie. I was pleasantly surprised that even while it was produced by Michael Bay, Liebesman managed to restrain the camera to a comprehensible movement, and even the obligatory rotation around the heroes/villains was made better IMHO.