Videogame Terrain Modelling Attempt

I started modelling videogame terrain to get better at sculpting and polygon modelling. This is a ‘practice’ project. I will use Cycles to bake the textures for use on BGE. This is a tribute to the videogame SOCOM 3.

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Rifle:


The cliffs need more texture variations. I’m working on it.

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I finally got it working on Unity after fixing texture problems.

The terrain is modeled in Blender and exported to Unity.