I started modelling videogame terrain to get better at sculpting and polygon modelling. This is a ‘practice’ project. I will use Cycles to bake the textures for use on BGE. This is a tribute to the videogame SOCOM 3.
I started modelling videogame terrain to get better at sculpting and polygon modelling. This is a ‘practice’ project. I will use Cycles to bake the textures for use on BGE. This is a tribute to the videogame SOCOM 3.
I finally got it working on Unity after fixing texture problems.
The terrain is modeled in Blender and exported to Unity.