I tried new mouse look in 2.72, but I have some problem.
When I tried to look around, Y-axis works just fine it respond to slight mouse movement. But there seems to be slight threshold for x-axis (set at 0). I need to move my mouse at certain distance before x-axis respond. Start the stand alone player give the problem. Anybody have an idea. Thank you. MouseLookProblem.blend (449 KB)
I dl’d your blend and there’s no script or attached, an the actuator on the camera is blank. maybe it’s because im using 2.69, but afaik you at least need a simple script to be getting a mouselook going.
This is due to you use an odd horizontal screen resolution (i.e 1025x768). If you use an even resolution (i.e 1024x768) then you will obtain a smooth movent even with slight mouse movement.
Anyway, I will check it to see if there is any issue related to stand alone player.
i have been investigating and this problem exists when:
when you use a odd resolution. This issue is known but it doesn’t imply so much problem because everybody use a even resolution.
when you use the blenderplayer in window mode + a resolution close to or bigger than your desktop resolution.
In your case if you use a desktop resolution of 1920x1080, a workaroud should be to use a resolution of 1910 or 1900 x 1080 or to use a fullscreen resolution of 1920x1080
Hello everyone!
And no, no, no. It’s a BIG problem in 3D viewport. It’s even worse because there is no any information about your current resolution (in 3D viewport). I have to resize Blender window itself untill it fits in EVEN RESOLUTION (i feel just like a blind cat). And when I resize other internal Blender windows 3D viewport follows changes its size and it makes a problem EVEN MORE ANNOYING! I use 3D viewport to make some “quick” benchmarks/tests right in place (“quick” because BlenderPlayer takes some time to load (around 5 sec for me) where 3D viewport is as fast as hell).
My english is not very good so there maybe a lot of mistakes. sorry
In the ancient version of Blender (2.49b) your Animation Frame Rate, on the camera settings, had to be set at the same frame rate as the BGE. The Default in your file is 24 fps; the GE is set at 60 fps; I think u should start by resetting the Animation Frame Rate to 60.