Hey yalls I’m working on a cover based shooter system where the AI attempts to go behind cover. The problem I’m having is the AI will want to be on the opposite side of the enemy but will attempt to walk through the cover to do so but can’t. is there a way with the steering actuator to let units know to walk around obstacles? or do i need to reset the NAVmesh with data in relation to the cover spots?
in “ghosts”
(ghost static marked obsticals
static ghost invisible
always----------move to here
import bge
if 'targetObject' not in own:
own ['targetObject']=bge.logic.getCurrentScene.objects[own['target']]
else:
T=own['targetObject']
own.worldPosition=T.worldPosition
Ok very interesting solution. Not sure if I saw this right but it looks like you were using a “guidbot” to move for the character and just have the character follow the guide bot. am I right?