Help creating helmet glass material

I have the camera positioned inside the helmet. Now I want to simulate a person looking through it and you are that person.

Here is the node setup:

I mixed a glossy shader with rougness value of 0.00 with a transparent shader and an emission shader for the glowing hud.


Here is the render:


I think you can simply Add the emission shader to the Transparent shader. The Mix shader is good when you’re dealing with incoming light, but since your glass is producing light, an Add shader may be the best choice.
This doesn’t change much the result, but it’s simpler to setup.

As for the Mixing with the Glossy, a Fresnel node should be used in the mixing factor. Thought if the inside of your helmet is very dark, there will be nothing to reflect…

Oh, and if your mesh doesn’t have any thickness, then the fresnel result will be inverted when viewed from the backside… This can be fixed with another Fresnel with an IOR equal to 1/IOR.

The helmet has tiny led lights that lights up the wearer. I will try those soon.

The helmet has tiny led lights that lights up the wearer. I will try those soon.