Physics Simulation speed

Hello everyone,
I am trying to simulate cloth physics for unreal engine 4,since there is problem when exporting blender models to ue4(they are too small so I have to scale it up always a lot),I had to change units to metric and decrease scale to 0.01,and I think it now affects simulation,it moves really slow and takes much more frames to render smaller simulation.
Is there a way to fix it other than resetting those values?

Thanks in advance

The end result is a baked simulation right?

So run your simulation in Blender using the non-small values so it all works as expected. Then bake the sim. Once you have a baked sim couldn’t you just scale object set down to the smaller value?