Walten -Sketchbook

http://i.imgur.com/JzrC8Bv.jpg

(picture above is my current WIP go to the last page to read about it)
Hello i’ve been looking for a place like this to put my currrent projects, i allways work on many different things at the same time.

feedback is very aprreciated:

Generated Procedural material for rust enhancement on any surface without the need to have UV coordinates.
test renders with the settings on the material i created: it will mostly be for asset that isnt in the foreground of the scene.
I do think its not good enough for a model that is in the main focus.

http://i.imgur.com/mObZagA.png
http://i.imgur.com/Pbu62Yb.png
http://i.imgur.com/PTUpwrO.png
http://i.imgur.com/S16NPMl.png
http://i.imgur.com/hY0WPCB.png
http://i.imgur.com/oXyrW4r.png

Attachments


pavement generator: same idea but to generate pavements:

http://i.imgur.com/duf4i81.png
http://i.imgur.com/4700BGt.pnghttp://i.imgur.com/D6mNrIN.png
http://i.imgur.com/1as121W.png
http://i.imgur.com/hwxMoOw.png

scene to learn how to do water , using the pavement generator:early stage but prolly wont finish it:
http://i.imgur.com/gVWUjGC.png

character inspired by a game called rose online: this is a project that i want to finish.


inspirationhttp://i.imgur.com/zWakBtN.jpg

i want to modell the wings and the straw hat

architectural visualisation.

Im studying civil engineering , my father was a well a known wood engineer and is now head of the insitute for wood construction for the university of innsbruck austria.

My goal is to be able to design a building, calculate it , and know how to build it on the construction site.
Some of the positive points about constructions in wood and archtiectural visualisation:
warm colour of the wood, due to its leight density you can build some extraordinary slim buildings out of wood.

Some reference picture and concept from my father ( sorry for low res):

cantercel: site for experimental architecture france:
http://www.giteloreillette.com/img/max/cantercel_01.jpg


http://files1.structurae.de/files/photos/2229/pict0017bis.jpg


http://www.uibk.ac.at/holzbau/aktuelles/akt2006/jan2006/houska_preis05/staffenbr_koessen01.jpg

our house in south france(cantercel):


https://www2.uibk.ac.at/images/200x294/holzbau/images/org/cantercel_1.jpg



My father wants me to visualise a bridge that he will then present: it is using a wood shell technology:
reference:

created the base shape with rhino 5, i stilll need to do an array on the surface of it to get the wood structure. I tried many ways but couldnt get it in blender , i will ask for help at the university of innsbruck soon on how to model the shell properly, but for now i retopoed the shell exported from rhino and used a wire frame modifier.( looks awfull but it just to get an idea)
used the sea i created before ( i need to change it for this scene since it was orgininally for an ocean for an ocean.

all the imagesare in a real early stage:
http://i.imgur.com/U0mrBcA.jpg

http://i.imgur.com/34wqCk6.jpg

hello, I was finally in the mood to render again and worked on the scene for the bridge, the bridge is still in an early stage , i need to ask for help at the university to create the geodesic shell, and work on the materials , just see the bridge as a place holder for now. I will also add a road to the bridge and a modelled tree to the scene.

Here is the composited render:
http://i.imgur.com/zHXz2NG.jpghttp://i.imgur.com/EvRBiYW.jpg

I sat down with my father and got a more precise design for the lower part of the bridge

http://i.imgur.com/NLjAUzf.jpg

so i finally have some time , i went to the geometry institute and asked for help to create the upper part , its made from a cylinder with geodasic lines , you could place a flat glas plane in each hole in real life because of its special gemoetric properties.

The model was made in rhino then exported to a mesh and retopologised ( was actually alot of work), and then textured.

I still have alot of work on this scene left to do.( the design of the lower bridge part is changing again)

I would apreciate some feed back on the scene and composition.
http://i.imgur.com/JzrC8Bv.jpg

I will now work on foliage , starting with low poly trees for the back ground.

here is my first tree with 2800 triangles only
http://i.imgur.com/BYFCA4O.png