trying to figure out how to turn a 2D blood spatter image into a 3D object with depth

This is what I am struggling with.

as you can see from the following picture there is a sign in on the back wall of the club that reads “Fatal Addictions”

http://2.bp.blogspot.com/-bAHIvPNEQeM/VCkxs0UJcFI/AAAAAAAAAac/nBnhz3rMAkg/s1600/Fatal%2Baddictions%2Btest%2Brender1.png

At present that is just a flat image texture on a plane.

What I am TRYING (and failing) to create is the blood spatter in 3D. not terribly prominent, but the idea is that the blood is a molded plastic relief which is maybe 6 inches deep in the real world with a backing box behind it, which would contain a light which would illuminate the blood spatter from behind (the blood being made of a plastic or glass type material).

I want it to look exactly like the original logo which I made in Photoshop for the original second life version, just all swanky and 3D and pretty

I have images of all the components (The lettering and syringe are going to be modeled separately and the whole thing put together in layers)

Here is the complete logo:

http://3.bp.blogspot.com/-XpSyyDK0JZo/VCk0XTINwiI/AAAAAAAAAaw/t8k5CIY_r-g/s1600/FA-LOGO.pngAnd here is the .png file of the blood spatter behind it. I am sure there must be a way to turn something 2D into something 3D in blender, but I have yet to either find a video tutorial, or stumble across how to do it myself and it is getting quite frustrating.

http://1.bp.blogspot.com/-DG1aOuHOMjI/VCk0zGvwgPI/AAAAAAAAAa4/-aHXqb3O6B8/s1600/blood-splatter-clean.png
Anyone with ideas or offers of help please get in touch. it would be greatly appreciated.

Now, I don’t have any time to try something out at the moment, but I can suggest a method that may work. Import your blood splatter image into the compositor and turn it into a greyscale factor. Then, plug that into a color-ramp. Then try playing around with the flags and values of the flags to create a 3D displacement texture. Then, use that to displace a 3D object in some way (displacement modifier).
I may try this out later if I have time.
Also, you could think about finding an SVG blood splatter texture. I’m pretty sure you can import SVGs as 3D objects.

I think the best way is to use combination of dilate/erode (maybe +blur) effect applied to blood texture and it’s bw mapped version to make displacement map: blood_disp_text.blend (453 KB)


may be you could do you own splatters 3D using dynamic paint in blender

see

http://www.miikahweb.com/en/articles/dynamic-paint-guide

or even use fuild sim but more complicated and longer render time
but gives a nicer 3D model

happy bl