I’m following a video tutorial on sculpting and when I switch back to object mode to review my work there are weird random spikes jutting out from my mesh, as best as I can determine they arise from attempting to work around the neck area.
Attempting the smooth or polish tool around the neckline causes this:
Here’s edit mode.
Here’s sculpt mode:
In sculpt mode the original deformations didn’t appear, I only noticed when I went to object mode. Back in sculpt mode the neckline deformations occurred and all attempts to smooth it out haven’t fixed it.
When I’m back home later today, I ended up restarting and I managed to not have it reoccur. What I noticed that underneath most of my faces there was some weird duplicate face/vertex, so if I moved a vertex there was another one in the old position staring at me…
It turned out for sure to be impossible to fix just by deleting the extra vertexes, so I started over and so far it hasn’t happened. I suspect I accidentally hit some random buttons and must’ve done something or wrongly applied something somewhere.